I’ll join.
ActiveDen Notice
This forum message has been flagged as inappropriate. You are being creative, are happy with your work, and want to show it off to this “community”. Unfortunately, that will make you money, and will somehow steal customer’s from others. We are not jealous. Simply, you just cannot be more successful than us. Sorry for any inconvenience.
P.S., just realized that by posting this I’m totally self-promoting myself through the forums, since you guys can click on my avatar and view my items. I understand if you flag me.
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Let me be the first to react on-topic, though. I like the concept of the game, it’s clear and intuitive
The interface is easy to use; the arrow keys are definitely the best method of control here. I would however propose a slightly more steep curve in level difficulty, and perhaps show the last block a little longer (i.e. not make them disappear all at once, but rather in the same order in which they appeared, so they’re all visible equally long). Overal I think this puzzle has potential 
lifwanian said
Literally, every other thread/post here gets flagged. Envato really needs to do something about this, because the mods are way over-abusing their powers and the users are going crazy with these rules. This isn’t even a forum anymore.![]()
For the record; it’s not necessary (and even not likely) that this post was flagged by a mod. Unfortunately I’m not in the position to unflag it, but it seems appropriate to do so – I’ll contact someone who can.
Having said that, it is in the wrong place. Flash games typically go in the Acitveden forum, as you’ll probably agree. Moved it for you, getting it unflagged asap 
Regarding your general complaint about self-promotion rules.. I’m afraid that’s not something we mods can do anything about, but frankly I don’t see why those rules should be loosened up. If self-promotion isn’t nipped in the very bud and grey areas start to grow, the situation will only get worse (more complicated, resulting in more inappropriate flaggings and lockings). In the end it needs to be clear that the forum is not the place to promote your files.
Again, I don’t think this thread should be considered self-promotion though.
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Unflagged. There was no reason given as to why it was flagged, so it was probably a mistake. We really need a “are you sure” prompt 
I wasn’t saying this should or shouldn’t be flagged… It’s just getting a bit irritating with how so much on this forum is getting flagged, a lot for ridiculous reasons.
I was thinking: as a start, when the “flag” button is clicked, how about it still shows the content, but sends an alert to the mods? That way, it’s really up to the mods and admins.
I can’t even count the number of times things here have been tagged when they shouldn’t have been, and then to only be untagged a week later, when it has already been forgotten…
in fact by flagging the post, the subject has been useless as all the comments don’t relate to my topic. So guys try to be constructive and comment on the game it self. Regarding the difficulty levels, in fact, it exists in my code as the levels array look something like this var levels:Array = new Array( [5,300,true], [5,200,true] ) which means that you can increase the difficulty level by hiding the first blocks in order ( thats what the ‘true’ does). But as I don’t want to show the full game, I removed this feature. I wanted to know if I should continue its development or not. I just wanted to know if this item may be rejected if I publish it.(Will it have any hope with the reviewer?)
lifwanian said
I was thinking: as a start, when the “flag” button is clicked, how about it still shows the content, but sends an alert to the mods? That way, it’s really up to the mods and admins. I can’t even count the number of times things here have been tagged when they shouldn’t have been, and then to only be untagged a week later, when it has already been forgotten…
It used to be that way, and it sucked, so they changed it to what it is now. For example someone posted a link to the sources of one of my files once and it was up for a decent amount of time after being flagged because flagging it didn’t hide it, just let a mod know to come check it some time.
It’s really a case of picking the lesser of 2 evils, and even though it sucks that anyone can flag a post and make it not show for a bit, it sucks more when jerks post links to files they pirated, spam, etc and there’s nothing we can do as a community to hide it until a mod comes along. And it used to happen more often too, because when a spammer knows it’ll get at least a good 6hrs of exposure before the mod sees the flagged post, that’s more motivation to bother with it.
I agree that there’s some really over-active flaggers nowadays though, flagging everything as some sort of self-promo link even if it’s not. The only thing I can think of if is a more strict abuse policy for those abusing flagging, such as losing your ability to flag after too many unnecessary flaggings (with warning emails sent first of course, in case they were honestly trying to help and just misunderstood the rules).
But on the real topic: It was fun, and if a reviewer does reject it then I’d hope they’d give feedback as to why so that you could do what you need to get it to any standards they feel it didn’t live up to, so don’t be too worried about rejection, it’s not that bad, we’ve all had it and it helps us.
The biggest feedback I’d give you is to add instructions within the game swf itself, such as an intro screen to start playing, with a quick instructional animation before they actually start, explaining exactly how to play, how the points work, all that good stuff someone may want to know. I say that because I didn’t really read your “how to play” part of the post (trust me, that’s the norm, you gotta force feed instructions to people :P) And at first I was a bit clueless and had to come back and read it then go back to the game and play. Would definitely increase buyers if it was more of a complete package where the game itself could teach the player how to play it, that makes it useful to more people in more situations. And on a side note, having an intro/introduction screen also helps with getting keyboard focus to the flash, since by nature it will involve the user clicking within the swf, making sure it has keyboard focus before they are playing, it’s the most bullet-proof way to get keyboard focus when a game needs it like yours does 
Second: When I first clicked to give flash keyboard focus, I clicked the S block itself, and I noticed the next round I had to click again before it would recognize my keystrokes. I did it a few times and it happened each time I tried it that way. Might want to track that down so it doesn’t confuse anyone.
from what i have seen the game sucks period
TNL3542 saidYou have no chance to be accepted to diplomat school for sure
from what i have seen the game sucks period

Some say better not to be say here if you don’t know that person.
