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MSFX Volunteer moderator says

Pretty cool effect I just picked up on my RSS :)

http://www.simppa.fi/blog/oceanbubbles/

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komapeb says

Really nice! I watched it 5 times.
And how much cooler would it look if he add motion blur and DOF !!!

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flashedge says

4% CPU usage, rock solid and awesome. Most of all runs on all browsers. Nice.

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tsafi says

Interesting as maybe i am wrong but i don’t think this was based on the new API stage 3D or maybe yes (I don’t think so) and like the Italian man say CPU is almost nothing .

Still most of the class particle engines dev` made up today are a bit useless or heavy in size (20kb-90 kb) , there is a limit on what you can do or more right to say the use of the particles, problem start when you start to blast them with sprite images text atc` + the main problem controlling particle movement or the amount of use in particle need a special care base on the machine users use when apply it to your flash project .

Best use today in flash IMO when it comes to particles is to blast things around with flash hot smoking particles by thousand and then integrate this in AE but the exporting take a lot of good s** quality from the effect, still this is a good way or 1 more thing you can make money off, but this is if you know good flash coding and AE

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FlashTang says

So cool
It’s stage3D based ;)

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tsafi says

^yap i just try it with fp10 so i guess its stage3D :P .

no just think what it will be good for :P

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dSKY says

I thought that you can go full screen only on user mouse click? But he uses F to go full screen ?

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MSFX Volunteer moderator says
dSKY said
I thought that you can go full screen only on user mouse click? But he uses F to go full screen ?

has to be a user interaction, can be anything whether that’s mouse or keys… you just need to be careful that once fullscreen some keyboard input is disabled…

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dSKY says

Thanks MSFX

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