MatthiasAndre can i add them to the existing file that is already uploaded?? Maybe as an update right? Cheers
Sure you can.
well, A 3D Animation scene of 3 or 5 minutes will definitely be a good step, but like MatthiasAndre said Let just wait for while till the site gets bigger.
At the risk of sounding dumb, what’s the average poly count of a low-poly model?
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At the risk of sounding dumb, what’s the average poly count of a low-poly model?
It depends on the final use of the model. If it’s for Flash 3d, then try to approach zero 
If it’s for current games (PS3, xbox360, pc) then low-poly isn’t anymore “low-poly”...I mean, these beasts move hundreds of thousands of polygons in real time.
Some examples:- Cars in Gran Turismo 5 will have 400,000 polygons (GT 5 Prologue had 200,000, and GT4 on PS2 had 4,000)- Drake (Uncharted main character): 30,000 polygons (seems that 80,000 in Uncharted 2!)
- Snake (Metal Gear Solid 3, on PS2 ): 4,000 polygons
- Virtua fighter 5: each character had around 40,000 polygons
Consider that low-poly for a MMORPG like WoW is different to FPS engine requirements.
WoW for example has apparently an average of 1000-1300 per character…. and the maximum:
“For the blizzard art challenge they stated WoW characters have a 2000 max poly count”
