Hi friends,
I am very excited to learn 3D graphics and animation, I searched on internet: http://cg.tutsplus.com/articles/top-15-applications-for-3d-artists/But over all 3D studio max seems have out of the bound limitless features. So i decided learn 3D studio Max, But i am bit confuse regarding for character designing so ZBrush is well know in character designing in dept as far as in 3D studio max can’t make Zbrush level graphics/texture so it true or not.
If it yes so i have to design first designing in ZBrush and have export to 3D StudionMax and after that the complete animation will done in 3D StudioMax.
So friends let me clear it with your experiences.
Thanks
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I would start with 3dmax because you can learn more things than with a software that has a specific task. ZBrush is good to try when you already have some skillz in 3D and you are rock solid in artistic drawing.
Yeah Thanks for your opinion i started download the trail version of 3D studio Max.
You know any best tutorial site for 3DstudioMax from Basic to advance level course.
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You cannot compare 3dsmax with zBrush, they’re completely different made for completely different purposes. You merge zBrush with 3dsmax, you don’t use them separately if you’re delving into character modeling.
crozer said
You cannot compare 3dsmax with zBrush, they’re completely different made for completely different purposes. You merge zBrush with 3dsmax, you don’t use them separately if you’re delving into character modeling.
Friend i mean that Zbrush i will use for character modelling and after that 3d studio max use for animation.
The reason for zbrush use is High Dept level character modelling. So 3D studio does zbrush level character modelling.
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webdesignerart said
crozer said
You cannot compare 3dsmax with zBrush, they’re completely different made for completely different purposes. You merge zBrush with 3dsmax, you don’t use them separately if you’re delving into character modeling.Friend i mean that Zbrush i will use for character modelling and after that 3d studio max use for animation.
The reason for zbrush use is High Dept level character modelling. So 3D studio does zbrush level character modelling.
I highly recommend you get someone to thoroughly guide you through this topic. 3dsmax wasn’t built for animation.
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Ha ! 3dOcean crowd is here !
well i use 3ds max for everything ! it’s indeed limitless..
Now let’s split this into two parts. 3ds max vs. Zbrush, and 3ds max and other 3d packages (emphasis on animation)
First of all, as a 3d artist, you have to develop a unique workflow for every new project, else things wont just get finished.
Part1:
So who is who ?
The main difference between the two programs is that 3ds max is the tool to “create”, and Zbrush is the tool to “sculpt” what you have “created”.3ds max has good (but not the best) tools for modelling. But you can really create anything with the toolset that max presents. In newer versions, Autodesk introduced Graphite modelling tools, which proved to be quite robust.
On the other hand, Zbrush is quite limited in terms of creating base meshes (something to start with).. There are a few usefool tools like PolySphere and so on, but it generates tooo rough meshes which would add several levels of retopologysing to your mesh before you finish it. This takes time.
Solution ? Simply create a base mesh in 3ds max and export it to Zbrush to further enhance it.
Texturing and UVWs
Never quite played with texturing and UVW unwrapping in Zbrush, but i hear good feedback.. Still i kindof more believe in unwrapping the base mesh before exporting. to ease workflow with a heavily subdivided Zbrush model.Rendering
Zbrush’s weakest point in my opinion. Never liked its renderer, no frame buffer. Limited lighting controls. Best to export model back to max (or whatever you are using) and render from there.Other 3d Packages
There are many good packages in the market other than 3ds max.. But there is something different in every one of them. Like NURBS workflow in Rhino, or drawing workflow like in Sketchup, freeware like Blender, etc.In my opinion, Autodesk’s Maya has the best modelling tools tho. Nevertheless, i found it as the most complicated software ever.
Part 2
Animation
Those of you who say 3ds max isnt made for animation. You are wrong. And especially character animation. Max simplified the process so much that it is pleasant to work on character rigs and such in it. Great Inverse Kinematics (IK) and decent bone tools. In addition to max’s BIPED object which is great for animation of humanoid characters. They have also introduced the CAT rig and now partnered with mixamo and made sort of an “appstore” for stock animations right inside max. (farewell 3dOcean “animations” category).
By the way, did you know that “Prince of Persia and the sands of time” game was created and animated in 3ds max ?
What are they using in the VFX and movie industry ? yep, 3ds max is the industry standard. Ever heard of FumeFx, Afterburn, Rayfire ? Those are top notch animation tools (plugins) which were made specifically for autodesk softwares (maya and 3ds max) those are of the most spectacular tools currently in the industry.
Still there are some new rising packages like Cinema 4d.. Well i say it is still to early for it to take the place of 3ds max, even though cinema 4d has presented a quite innovative approach to animation, it is still trailing what max can do (yes although max is getting a little outdated). C4D has great potential, and is the current trend for motion graphics designers. But if you started max, go on with it !
Hope this helped !
Cheers !
crozer said
webdesignerart saidI highly recommend you get someone to thoroughly guide you through this topic. 3dsmax wasn’t built for animation.
crozer said
You cannot compare 3dsmax with zBrush, they’re completely different made for completely different purposes. You merge zBrush with 3dsmax, you don’t use them separately if you’re delving into character modeling.Friend i mean that Zbrush i will use for character modelling and after that 3d studio max use for animation.
The reason for zbrush use is High Dept level character modelling. So 3D studio does zbrush level character modelling.
What “3dsmax wasn’t built for animation” D(
3alisha said
Ha ! 3dOcean crowd is here !well i use 3ds max for everything ! it’s indeed limitless..
Now let’s split this into two parts. 3ds max vs. Zbrush, and 3ds max and other 3d packages (emphasis on animation)
First of all, as a 3d artist, you have to develop a unique workflow for every new project, else things wont just get finished.
Part1:
So who is who ?
The main difference between the two programs is that 3ds max is the tool to “create”, and Zbrush is the tool to “sculpt” what you have “created”.3ds max has good (but not the best) tools for modelling. But you can really create anything with the toolset that max presents. In newer versions, Autodesk introduced Graphite modelling tools, which proved to be quite robust.
On the other hand, Zbrush is quite limited in terms of creating base meshes (something to start with).. There are a few usefool tools like PolySphere and so on, but it generates tooo rough meshes which would add several levels of retopologysing to your mesh before you finish it. This takes time.
Solution ? Simply create a base mesh in 3ds max and export it to Zbrush to further enhance it.
Texturing and UVWs
Never quite played with texturing and UVW unwrapping in Zbrush, but i hear good feedback.. Still i kindof more believe in unwrapping the base mesh before exporting. to ease workflow with a heavily subdivided Zbrush model.Rendering
Zbrush’s weakest point in my opinion. Never liked its renderer, no frame buffer. Limited lighting controls. Best to export model back to max (or whatever you are using) and render from there.Other 3d Packages
There are many good packages in the market other than 3ds max.. But there is something different in every one of them. Like NURBS workflow in Rhino, or drawing workflow like in Sketchup, freeware like Blender, etc.In my opinion, Autodesk’s Maya has the best modelling tools tho. Nevertheless, i found it as the most complicated software ever.
Part 2
Animation
Those of you who say 3ds max isnt made for animation. You are wrong. And especially character animation. Max simplified the process so much that it is pleasant to work on character rigs and such in it. Great Inverse Kinematics (IK) and decent bone tools. In addition to max’s BIPED object which is great for animation of humanoid characters. They have also introduced the CAT rig and now partnered with mixamo and made sort of an “appstore” for stock animations right inside max. (farewell 3dOcean “animations” category).
By the way, did you know that “Prince of Persia and the sands of time” game was created and animated in 3ds max ?
What are they using in the VFX and movie industry ? yep, 3ds max is the industry standard. Ever heard of FumeFx, Afterburn, Rayfire ? Those are top notch animation tools (plugins) which were made specifically for autodesk softwares (maya and 3ds max) those are of the most spectacular tools currently in the industry.
Still there are some new rising packages like Cinema 4d.. Well i say it is still to early for it to take the place of 3ds max, even though cinema 4d has presented a quite innovative approach to animation, it is still trailing what max can do (yes although max is getting a little outdated). C4D has great potential, and is the current trend for motion graphics designers. But if you started max, go on with it !
Hope this helped !
Cheers !
Man you’re awesome
that’s what i need the detail information, Ok. in this your detail note you describe is MAYA is best modelling tool.
So Maya can do animation + High level Modelling?
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Well Maya certainly can ! But remember that: 1 – it is not industry standard anymore. 2- it is really complex and the UI is not friendly at all. 3- it is getting old.
Still it can give you great results. But in my honest opinion, stick to 3ds max..
My 2 cents 
Cheers ! You’re welcome 
