Those tecchy guys at Envato are constantly tweaking the interface… making little improvements here and there…. big ones too sometimes. Once in a while there’s a little glitch that slips through or some downtime.
And yes, many things on the marketplaces only update every few hours.
What do you have against PC’s?
On paper, PCs do represent better value for money than Macs. Personally though, I find Mac more reliable with the more intuitive, less intrusive and user friendly OS.
Considering the hours I spend in front of a computer, that’s worth the extra cash to me.
Working on HD projects on a laptop is usually difficult. It depends a lot on how the project is set up as well of course.
While you’re working on a project, make sure you work at half or quarter resolution and that you use draft 3D. This will give you a huge speed improvement. Solo layers that you are currently working on. Use precomps, prerenders and proxies strategically. Check out background renderer at aescripts.com.
As for a new machine…. there are various bottlenecks for After Effects. RAM is a big issue and AE is a RAM hungry program. CS5 can access a lot of it. I’m not sure how decisive a good graphics card is to AE. I’m not sure how much it does on the graphics card. It’s not as critical as with a 3D application, I’d say. Processor is the main hardware thing. OSX 10 .6 on certain machines will allow you to double thread every processor, effectively doubling the number of processors. That’s worth checking.
But the main thing is to work efficiently. Build efficient projects. I was working in AE 15 years ago. Today’s processing power was absolutely unimaginable, but you could still make nice stuff.
Previews without images / videos in the placeholders and without audio will give no idea to buyers of how the finished project might look. It will also be very, very dull.
Secondly, most motion graphics designers are not sitting on a huge personal audio / video or photography library. And if they were, they almost certainly wouldn’t be selling it for $20 a pop.
The way it is at the moment, makes it perfectly clear what you get in the download. It also doesn’t force a buyer to pay for audio or images that they may have no use for.
Well the system has been working pretty well for the past year or so, so until we get swamped by unscrupulous audiojungle authors, it’ll probably stay that way.
@Marcuta & Protest,
Generally avoid self-promotion on the forums where possible.
But there are a few occasions where we make an exception. One of those is where Audiojungle authors offer their services or files for inclusion in Videohive author’s previews.
Call it symbiosis if you like… You scratch my back, I scratch yours.
Another is if a buyer has asked for a specific kind of file and you have one of those.
Fragments, scripts, expressions etc. are not rip offs. We’re talking about a wholesale exact replica of a tut here.
If you take a script, run it and then sell the results… that would be a rip off.
If you were to take a camera orbit expression, apply it and then sell a project that creates a camera orbit for the user, that would be a rip off.
Using a typeface you’ve seen here or there is not a rip-off.
Using some design elements that you’ve seen elsewhere is not a rip-off.
Copying a design verbatim and changing a couple of colours is a rip-off.
etc. etc. etc.
Everyone knows in their heart of hearts what is a rip-off and what is an inspired-by.
I had very low sales on Tuesday and Wednesday too. They’re back to normal today…. good even.
Could just be noise.
Well hopefully whoever created the project will see this thread and think twice before doing it again.
No they won’t. They’re in it for the money and they have no scruples.
People… do not hesitate to send all these links to support. Plagiarism is theft.