Looks like very competent stuff. Love the use of Leftfield’s Burn Hollywood Burn.. that sounds like a battle cry! But then, disappointingly, everything looks like complete run-of-the-mill glossy, advertising / marketing 3D stuff. The design feels unrestrained (of the ‘more is more’ school). There’s little that makes it stand apart from the crowd. Compare Psyop or Sehsucht’s reels.
I think in a way, motion graphics studios are getting better and better. There are things on studios reels that only a few years ago would have been a real standout. But the fact is that as computers (and training / tuts etc.) become cheaper and easier to access, Vimeo is everywhere, that expectations have risen and reels full of advertising set-pieces are becoming ubiquitous. These studios will always do well by providing a certain level of service, but as technical competence fades into the background as an accepted norm, it’s going to be ideas and innovation that separate the men from the boys (and the women from the girls).
Well, this is part of the global phenomenon… maybe part of the great levelling out. We have accepted for many years that the clothes we wear, electronics we use etc are manufactured in parts of the world where wages are low. The same is inevitably happening in design, particularly since there’s no physical product involved. Fact is that the same Envato wages that couldn’t really constitute a subsistence wage in some parts of the world are extremely high in other parts of the world. That’s why you get forum discussions with some users lauding Envato for changing their life and allowing them to quit their job, while other complain about the chronic deflation, undervaluation of their work etc.
This makes the marketplaces a rather uneven playing field. And certainly for the time being in western Europe and the US, you’d be better advised concentrating on building up a solid client base for bespoke design work. Certainly at the high-end, the budgets are there and they’re prepared to spend on finding the right individual with a great sense and a feel for the local cultural nuances. Problem is it’s a struggle getting there and a struggle staying there too.
But this is all the short term. I wonder actually what the long game will bring.
Yes… why not just link the maps in your help. The users can then download them for themselves. If the maps get taken offline at some point in the future, then you can just find some other ones and relink them. Bear this in mind when you structure your project, so that users could potentially use other maps of other dimensions.
You could also offer alternative links. This would cover you if one of the locations changes.
The other alternative would be to create your own vector map by tracing satellite pictures. Although you’d be basing your work on someone else’s, the fact that you have created it by hand should be enough to get around any copyright issues. Unless you happen to be some incredible cartographer or own your own satellite, you don’t have much choice. But then you could distribute it yourself.
I’d save yourself some time and link it if I were you.
I think it all depends on who’s buying it. I’ve always noticed that fairly short projects with 5 or 6 placeholders seem to sell well.
I think it’s important to give buyers some flexibility though. If there are 5 or 6 shown in the preview, I think it’s good to have up to 10 available.
Educate yourself about the history of art and design and you will never go wrong.
Look at the big movements in painting, photography, design, graphics, film.
Here’s a little selection of stuff with a tendency towards the graphical.
I think I get what you’re trying to do…. How ‘bout this….
To make a perfectly circular path, draw a mask on a layer, select the mask path, Cmd-C and then select a position property and Cmd-V.
To then orientate the layers along the path, use…
Layer -> transform -> Auto Orient.
Orient along path and the layer sits perpendicular to the path. You can offset this with the standard rotation controls. Or orient towards camera…. does what it says on the tin.
If you want to be smart, make a null object, call it target and then paste this into the orientation property of your layers.
L = thisComp.layer(“target”); lookAt(thisLayer.toWorld(thisLayer.anchorPoint), L.toWorld(L.anchorPoint));
Now they will look at the target. You can use the rotation properties to rotate the layers relative to this. 180 in the X rotation will make the layer look away from the target etc.