Another thing you can do is search for a song title or your username in videohive search. It doesn’t always show up, but worth trying, because I have found 1 of my tracks that way.
I’ve had this example: a person taking off (and on) his pants. It got rejected because it’s not useful, or with limited usage… Alright
Coming from one Sound Designer to another that is a very versatile and useful sound!!! Although I can’t comment directly without hearing it, it could be very useful for lots of Foley sounds. I wonder if you had named it something else it might have been accepted!
It is painful to state but I think we need to understand Audio Jungle is a music site, with SFX added on. The quality of SFX varies even more than the music on this site. Plus I generally only look for SFX here when I can’t find what I need in my own recordings or in all the sound libraries I own. Which is very sad, but that won’t change any time soon.
I’d say it’s certainly possible. But you would have to email support since there is no option to do it yourself unfortunately.
There needs to be more filters and options when you want to look inside someones portfolio. I often find an artist that has more or less what I’m looking for, but searching through their portfolio becomes extremely hard and I often give up. I don’t think it matters how varied your portfolio is, what matters is an easy way to find what you are looking for.
I’ve converted 320 kbps MP3 files to a WAV , to my ears, I can’t tell the difference. Of course my ears are shot from using headphones and playing in a band. Damn loud rock-n-rool. Cheers, and thanks for the advice
Converting mp3 to wav will be exactly the same quality. Converting your source wav to mp3 will be a different story.
Think of it this way. If you have a 320k mp3, convert it to 96k mp3, Then convert it back to 320k. The quality of your new mp3 will be 96k, even though you up-sampled it to 320k. Quality can only go down, not up. So it’s always better to have your exported audio from your DAW as high as possible to start with, before you start converting it to compressed format like mp3.
D0BY saidSorry if that statement upset you, that was not my intention. I was to trying help by giving my very honest opinion.
PeterWayneAudio saidThat seem a bit overboard to you? Did it occur to you that perhaps not everyone knew that tasty little morsel of information which inspired people to ASK QUESTIONS ? Perhaps?
I don’t like mp3, plus it shows they don’t really care about the quality of the files they are selling.
I was under the impression you must have both mp3 and wav. But having just read the wiki again you can have both or either. Now while I may not be the typical buyer this is very bad news that authors can choose to upload mp3 only. If I was in charge of audio jungle, wav would be mandatory! In fact if an author only sells mp3 I would avoid them because frankly I don’t like mp3, plus it shows they don’t really care about the quality of the files they are selling.
Consider the fact that many clients will be compressing the audio in their final projects. Many of them wont end up as mp3. One example of this is the game engine Unity, it natively uses .ogg format. So you are forcing the client to convert mp3 to ogg. So you are compressing to a lossy format twice rather than once.
Yeah, while the idea is great in theory. I don’t think it’s one I agree with for this marketplace. It’s like the recording engineer saying “don’t worry I’ll fix it in the mix” and to that I say no we are going to fix it NOW . It would just encourage people to think they can upload a track before it’s 100% finished and not check it properly.