There is no new policy in place that states pans or camera moves are required. We began rejecting with this message recently because we started to see a great deal more clips which focus on very static content (landscapes, or buildings). And more importantly when the subject matter in these clips contain little to no movement, you start to run into the area of “what exactly is the point of this footage”.
Ultimately if the footage looks more like a photograph than a video it’s not going to be accepted based purely on a lack of overall utility. Please realize that we’re not trying to restrict you guys, or make it more difficult for you to sell with us. We need to ensure our library contains useful and valuable clips.
This goes back to a recent post from me where I listed some of the things we look out for. In this case, if your subject matter is static (for the most part), it’s probably best to work a smooth pan into the shot to ensure that there is still something moving.
More importantly, I personally feel like footage is getting a bit odd lately. With project files it always felt like authors actively tried to upload their best work. But with footage it can sometime feel like authors tend to literally cut up an hour shot into 120 30-second blocks and upload anything/everything regardless of what’s in the viewfinder. Basically letting the review team figure out which shots are keepers and which aren’t. This is the wrong approach.
I came across this camera when they dropped a press release about a year ago. It’s cool technology, but I think it’s mainly geared toward surveillance. Why anyone would need a security camera in 4K baffles me, but it seems to exist regardless.
@AndrVlad, when you do finally get your hands on it, please show off some test videos. I myself was considering getting one a while ago but ended up upgrading my computer/monitor instead. Would love to see your tests and get feedback on what you think of it.
Hey Mark, as we are talking about preview bitrate etc. Please take a look at this thread. Reencoding already compressed files is really not necessary. Let the authors do that if they want to. http://videohive.net/forums/thread/please-stop-destroying-our-work/109817
Hey Creattive, that’s actually an issue that the devs would need to look into. You might want to create a new support ticket and request that the devs see it..
Actually this isn’t a new feature or anything. Since we moved to the pop-up video preview (years now), the system has allowed for files to be uploaded in full 1080p, and when they’re displayed, the player scales them down to the selected resolution.
Unfortunately Tyson’s video slipped through, but if any files are uploaded in full HD (and we get them from time to time) they will be soft-rejected. Without the developers going in and optimizing things, I wouldn’t feel comfortable accepting full HD preview videos as I know quite a lot of people still struggle with load times for 960×540 videos.
I picked up a 27’ Dell Ultrasharp a few years ago and wasn’t too fond of it, ended up returning it a few days later. It had 3 dead pixels and it displayed gradients terribly, displayed a ton of banding. Ended up ordering one of these: http://www.samsung.com/us/computer/monitors/LS27B970DS/ZA and I’m pretty happy with it. The color is pretty great as is the viewing angle. It’s got two drawbacks..
- It’s got a glass screen, so if you sit in a room with a window behind you, I’d imagine you’d have a lot of glare issues. Thankfully my room has one window and it’s off to the side so I only have glare problems for about 45 minutes as the sun is going down.
- To make it really thin, they put all of the hardware in the base. So you can’t remove it from it’s base to mount it if you’d like to.
Besides that I have no complaints, best monitor I’ve ever owned and it’s got a wider range of colors over the Cinema Displays and the Ultrasharp line. I got mine from Newegg when it first came out and grabbed it for $960.00. Unfortunately it looks like Newegg no longer carries it, and Samsung’s site is listing it for $1,199. If you decide on this one, you might want to shop around and try to find a better price.
It’s funny to look back and see myself posting a year ago about how my eyes were perfect. About two months ago I started getting really weird, almost out-of-body types of feelings. After about 2 hours of working, I’d become very disoriented and I’d have pressure in my head. Thought I was getting sick with something until my doctor suggested I get my eyes checked. Went last month and found out I now have an Astigmatism in both eyes, with the left being much worse. Every since I got my glasses everything’s been good.
Hi Ekko, just thought I’d provide a bit more detail.
Our stock footage and motion graphics sections can be used by you, pretty much immediately. When you buy anything in these two categories you’re essentially buying/downloading quicktime videos which can be imported and used within any editing program. Although keep in mind, some motion graphics which are advertised as including an alpha (a transparent background or part of the video) will need to be used in a program that supports alpha channels. iMovie may support alphas, but I’m not quite sure.
All of the other categories (After Effects, Cinema 4D and Apple Motion) are project file categories. Each of the three are named after the software that’s required to edit/use the projects. So in order to use an After Effects project file you’d have to download Adobe After Effects. I believe Adobe still offers a 30-day trial of the software so you might be able to download a trial and grab our free file of the month to test the waters.
Every one of our project files are made in a way where you don’t need to have a complete understanding of the software in order to use/edit them. And all also come with an included help file that should explain the process of customizing each individual project. But like Abstract-Labs mentioned, you’re going to want to read the descriptions thoroughly. Some projects actually require additional third-party plugins. You’re going to want to look out for only projects that state something along the lines of “no plugins required”.
If you need any help along the way, feel free to ask the author of the files directly, or post general questions here in the forum and I’m sure some of our community members will be glad to assist you when they can.
Envato (VideoHive’s parent company) also operates it’s own After Effects tutorial website called AETuts+ which has a wealth of information that can help you get started.
Hey Urbazon, its not so much of a policy as its just a slight change in standards and the way we review stock footage. As I’m sure you’re well aware, stock footage does usually cover the full gamut of random in many cases. But ultimately everything shot should have relevant subject matter, utility and purpose. In recent months we’ve noticed an increase in the number of submissions which appear to have a lack of overall focus on utility in a real world environment.
Footage authors should be shooting with a purpose in mind, not shooting anything and cutting it into 30 second blocks and uploading it all. The one time I started a shoot for Footage I shot prepared an area, lit it, had a game plan and an end goal. I ended up with about 2 hours of footage, and from that I only ended up with 5 or 6 30-second shots that I felt were usable as professional stock footage.
And it’s not just the subject matter that needs to be considered. Equipment and execution play a huge role in the reviewing process as well. We see a ton of submissions which appear to have been shot with a low-level DSLR using a very low-quality lens. It’s important to keep in mind that sometimes the equipment used is more important than the subject matter. I’ve seen shots with borderline subject matter that look great because of the high-grade equipment that was used (possibly more importantly because they were obviously well planned and well produced). And I’ve also seen a ton of absolutely stunning shots which could have been exceptional stock footage but it looked as though it was a family’s home videos due to the equipment used.
The last point I’d like to make is an expansion on equipment and it has to do with movement. We get so many static shots. Of course anything without movement is rejected. But there’s many shots where the camera was placed down somewhere and recorded movement in the background. It’s acceptable in some cases but throwing that same camera on a dolly and panning it slowly (and smoothly) even 2 ft while the shot happens makes a world of difference. A simple pan can increase the potential value of a clip ten-fold as it just looks and feels a lot more dynamic.
I realize that many people are shooting on a budget and it’s impossible to expect everyone to have cameras that cost tens of thousands, plus expensive light setups and tripods/dollys. But even on a budget it’s fairly simple to achieve really phenomenal results with something as basic as a Canon 7D. There’s a lot of websites available like this one, that let you rent glass for days/weeks at a time for pretty reasonable prices. And anyone could go and grab a few PVC pipes, throw wheels on the bottom of a tripod and make a pretty cheap homemade dolly.
I think the large takeaway here should be for all authors (myself included) to realize that stock is largely a numbers game. But quality plays a significant role in the buying decision. Years ago our project file reviewing standards were much more relaxed than they are now and when we started getting more selective, quality quickly shot through the roof. There were quite a few upset authors back then that may not have understood the quality decision at that time, but it worked itself out and the marketplace is stronger because of the change. I’m not suggesting that if you have a shoot with 100 clips that you only upload two. What I’m saying is that all shoots should be planned, and all should have a purpose/focus/utility in mind. The shots should be setup in such a way where they’re framed and lit well. And ultimately authors should be pulling out and uploading the top shots they produce in a shoot, not uploading one shot for every 30 seconds of recording they shoot in the field.
I’ve always said quality trumps quantity in projects. It may not be AS true in footage as it seems large portfolios help. But I think the large portfolio size actually only allows for a more diverse library which covers a wider range of uses for potential buyers.
Hope this helps explain things a little.